Product Description
by Steve Crow, Andrew Getting, Gareth Hanrahan, Andrew Hudson, Mike Tresca, and Patrick Younts.
Published in 2003 by Alderac Entertainment Group (AEG).
Softcover.
Power. Magic. Wealth.
The weight of the world is focused on this mere bauble. Forged in the ancient days before the gods walked the worlds, none can say who crafted it, not to what purpose. But none can argue with its power. Thirty wars have been fought over it. The lost continent of Mlar sank into the sea as the result of its power. Turkas the Undefeatable put to lie his title when he attempted to claim it. Thousands dead. Tens of thousands more homeless, widowed, orphaned. Cities in ashes. Unbound hatred rules the world, and war touches every last corner of the land. All for one small device.
- Ulthas the Unifier, Royal Sage of Tyrgos
The Greatest Magic of the Ages.
Artifacts are the mightiest enchanted items of the cosmos. Imbued with the power of a god, a legion of devils, or the ambition of a single mortal, they can bring justice and hope to all...or herald a new era of darkness.
This book presents dozens of new artifacts, complete with game rules, histories and backgrounds, enough to satisfy the most demanding fantasy campaign.
The artifacts presented here are far more than simple collections of game statistics. After all, an artifact is more important than the mere rules that govern its use. Each comes complete with a background story, ideas regarding its current use and location, and adventure seeds for creating campaigns or encounters involving the artifact.
A LIfetime's Worth of Artifacts
- Complete statistics.
- Ideas for complete campaigns.
- Sample NPCs and rivals.
- Backgrounds and histories.
- Adventure seeds.
- Unique new items.