Encyclopeadia Arcane: Constructs
Product Description
It Is Alive
by Alejandro Melchor.
Published in 2002 by Mongoose Publishing.
Softcover.
The Ultimate Creation.
Golems wait silently in dungeon corridors, ready to apprehend unwary adventurers who dare defile their former master's sanctum. Shield Guardians follow their owners faithfully, interposing themselves between the holder of their amulet and anything that would bring him harm. Homunculi fly forth, powered by their creator's lifeblood into a grotesque mockery of life. All of these are constructs, artificial life forms brought into the world by rituals long secreted away in the corners of occult libraries, in the ruins of mighty magical empires, and the personal notes of spellcasters with the curiosity to explore this field of arcane lore.
Inside you will find:
- Constructs - An Overview: An in-depthlook at the crafting of constructs and the differences between golems, automatons, and simulacra.
- The Drawing Board - Full rules for building your very own construct!
- The Artisan's Craft: Details and costs of building a construct of any size, from the Adamantine Golem to the Clockwork Automaton.
- Building a Better Construct: The mere building of a construct is by no means the limit of this field of arcane wizardry. Constructs can be refined and improved, making them utterly lethal to the wizard's enemies.
- Construct Abilities: A full listing of all the special abilities and feats that can be incorporated into a construct's design.
- Maintenance: Even the hardiest construct may suffer serious damage. Learn how to repair your new creation quickly and easily!
- Help for Game Masters: Constructs are by no means the province of players only. A full discussion for Game Masters is included, showing how to cope with constructs in a campaign and use them against the players.